Everything Old Is New Again
Audre Lorde once said: “There are no new ideas. There are only new ways of making them felt”. As I was walking through ICFF last week, her proclamation kept popping into my head. Over and over, I was hit with a thrilling sense of deja-vu; The pieces that really got my attention were older ideas executed in new ways.
So, for the past 2 weeks the videogame world has frothed itself into an orgy of leaks, fake renderings + videos, release parties, AR games, and generally way too much hype. The simple truth of it is that Microsoft is in a death-match with Sony ( ...who is possibly allied with Apple ) over your living room. This generation of consoles is no longer about games, which is why it might be a good idea to get your next game box from Nintendo.
The Muddy Middle Of The Road
As a species, Humans aren't nearly as significant as we like to think. We aren't the first animals to build houses, achieve heavier than air flight, make music, or even get a kick out of "dirty pictures". Different species of coral, deer, rodents, insects, and fungus have been responsible for creating islands, leveling forests, grazing grasslands into deserts, and contributing to the up-ending of reptiles as rulers of the world. We do have technologies that let us do much more, much faster, but in the end, we're just daisies turning the world white. The real advantage we have is our ability to discuss and postulate about the direction that our efforts should take us. Of course, everything powerful has negatives too.
Lowest Common Denominator
I was surfing on Amazon today, looking for a good Cowboy Bebop boxed set, and suddenly realized everything they had was illegal bootlegged crap! Now this is something I'd expect from E-bay, or some no-name Internet wholesaler, or even a vendor at a convention, but Amazon is supposed to be the gold standard.
It's All About The Information Marty
As a culture, we're pretty obsessed with stuff. We love looking at it in magazines and online. We love going out and shopping for it. And we love carrying it around with us and telling other people about it. But stuff costs money, and therefore, we're limited in the amount we can economically afford to have. Data-type stuff doesn't have that limitation. Physically, and economically, you are free to take as many digital photos, record as many sounds, rip/download as many songs as you have harddrive space for. And we are doing it. But what about the future consequences of that growth. Have we become the same kinds of careless overconsumers of information as we have with physical products?
Icelanders Against Ikea
We're always super excited to get email submissions from our readers around the world. Sometimes though, our 6 years of Spanish education just aren't enough. So what if you can conjugate the preterit nosotros form of saber (supimos. Bam baby!) when you get mail in Icelandic? But in the interest of world peace and spreadin' the goodwill, we've done our best to get this cool story from Ragnar Freyr Pálsson up.
The End Of Consumerism
With the office of the U.S. Presidency re-filled -- and yes, it might not have turned out how we wanted -- we nevertheless find ourselves in the same world we were in a week ago. And in that world, because of numerous factors, like elections, controversy, and war, a serious issue which hits very close to home for designers is being overlooked. Amid all this chaos, we may have reached the end of the "consumer boom".
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Dominic Muren and IDFuel Team